![]() ![]() This Super Metroid site was created by Mana Knight on the 12th July 1999.Your IP address has been temporarily blocked due to a large number of HTTP requests. Once this is done, set a power bomb, but when you do, hold down L, R, Down and X and keep it held down until Samus becomes surrounded in a ball of energy, which will re-fill all your energy tanks. Spazer bomb: Use the same method as with the other moves, just use the spazer and charge beam.Įnergy Recharge: To use this special move, your reserve tanks must be empty, you must have at least 10 missiles, 10 super missiles and 11 power bombs and your energy must be under 50. Wave bomb: Use the same method as before, only this time have the wave beam and charge beam selected. ![]() Ice bomb: Use the same method as before, but this time have the ice beam and charge beam selected. Select the power bombs, then charge up your weapon. Plasma bomb: To use this special attack, you must have only the charge beam and plasma beam selected. It is found after defeating the Chozo Statue in Norfair. ![]() When she jumps, her suit charges up into a ball of energy, destroying or damaging any enemy that touches it. This item allows Samus to jump up when she is rolled up into a ball. It can defeat any enemy Samus encounters. This is the strongest beam weapon Samus can have. You receive this after defeating Draygon in Maridia. This allows Samus to perform multiple jumps in the air, enabling her to rise up in the air and effectively "fly" over dangerous areas if used properly. It cuts damage by 50% and allows her to walk around at normal speed under water. This is the best possible protection for Samus. When it is activated, Samus cannot move but all enemies do not move either. This item enables Samus to see invisible objects or secret openings in the walls and caverns of Zebes. This weapon is again stronger than others but also allows Samus to shoot through walls and other objects. This item can be used to hook Samus onto the various blocks or certain enemies around Zebes to swing her to different places or to avoid danger. This weapon increases the strength of Samus' weapon and can freeze enemies. If you then jump from somewhere, she will perform a massive jump that keeps going until she hits something. Also, after running a fair way, if you press down, Samus crouches and begins to flash yellow. This enables Samus to run very fast, so fast in fact that when she goes to top speed, her suit charges up, turns blue and destroys any enemies that touch it. It protects Samus against very hot areas below Norfair and cuts damage inflicted by 25%. This suit is found after defeating Kraid in Brinstar. These boots allow Samus to perform a higher jump than normal, allowing her to reach high-up areas. It is found low down in Brinstar.įound just before Kraid in Brinstar, the Spazer increases the power in Samus' weapon and shoots out three beams of energy. The first weapon power-up in the game, the Charge Beam allows Samus to charge up her gun and release a stronger beam of energy. It is found in Crateria just before the Chozo Statue boss. This power-up enables Samus to drop bombs when she is in the morphing ball state. If her suit's power is drained, these tanks will restore some energy to save Samus. These tanks allow Samus to hold backup energy. There are 14 of them in total hidden under Zebes. These energy tanks increase the power capacity in Samus' suit. Once detonated, they can destroy every enemy on the screen or damage larger ones. These bombs are much more devastating than normal ones. The super missiles are stronger than normal missiles and can inflict heavier damage on targets. These missiles are slightly stronger than Samus' normal gun and can be used against stronger enemies or bosses. It is found early in the game in Brinstar. This morphing ball allows Samus to morph into a small ball to squeeze into small openings not normally accessable. If they don't roll into a ball in their hands and something special will happen. They hold valuble power-ups that should not be missed. These are the Ancient bird people of Zebes. They can save your game so can return to that same point at a later time. Scattered throughout Zebes are these save points. SUPER METROID FIRST ETANK FULLThese can fully restore your energy to full power. This can give you a full technical read-out of the area you are currently in. These can restore you missile payload to maximum. Samus can restore all her health, missiles, super missiles and power bombs to maximum if she returns to her ship. Power-up weapons and items that appear in the sub-screen as shown on the right are in order of appearance in the game. Descriptions and locations of items are included, and other areas such as missile reload stations are also covered. This section includes all the power-ups you can find throughout Zebes. ![]()
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